6th International Conference on

Graphics, Animation & VFX Technology

Theme: Innovations in Animation, VFX and Graphic Designs

Event Date & Time

Event Location

Berlin,Germany

16 years of lifescience communication

Performers / Professionals From Around The Globe

Tracks & Key Topics

Graphics-Animation 2018

About Computer Graphics 2018

The Euroscicon welcomes you for our 6th International conference on Graphics Animation and VFX Technology (Graphic Animation 2018) to be held on October 25-26,2018 at Berlin,Germany.We are truly happy to invite all the participants like scientists, researchers, educators, professionals, practitioners, animators, graphic designers, software developers, artists and students with their innovative ideas and creativity.

The Graphic Animation 2018 conference will provide two days discussion on research in the Computer Graphic history, technologies, and trends of computer graphics, Computer Animation and games catered to industry professionals and academic communities worldwide.
This conference Consist of Oral presentations, Poster Presentations, Workshops/Symposiums, Young Researcher Forums to discuss the current trends, challenges, regulatory matters and future opportunities of Graphics Animation and VFX Technology.

In this conference from both Industry and academia are participating to discuss the advancements and challenges in the sector of Animation, Computer Graphics, Industry Of AnimationGame DesignModelingSimulationRenderingVisualization3D printing, VFX Technology and etc.

Why Attend the Conference

Euroscicon is the best place to experience the  evolution of Graphics Animation and interactive techniques. Meet and interact with the creators of the international excellence in research, animation, graphics, software, Visualization, hardware, games, and visual effects.
This conference provides Special workshop/ Symposium, B2B and interactive sessions,  with industry Sponsors and Exhibitors.
This will be an excellent opportunity to explore the dynamic innovations in the Graphics Animation world.

This event will provide an opportunity to build and expand your network with various people and gives chance to make collaboration with other universities and research labs. It also helps you to meet the experts in the relevant field of study. This conference plays a major role in your business development and maximizes the profit.

Some other benefits that include attending the conference are:

  •  Access to some of the most respected and renowned experts in the field
  •  Free access to the exhibition running alongside the conference
  •  Enhance your career prospects from the educational content of the conference
  •  Learn from the experts  who lead the training workshops

Best Animation Studios are:

  • Pixar, Emeryville, CA
  • Walt Disney Animation Studios, Burbank, CA
  • DreamWorks Animation Glendale, CA
  • Industrial Light & Magic, San Francisco, CA
  • Studio Ghibli, Koganei, Tokyo, Japan
  • Framestore, London, England
  • Double Negative, Fitzrovia, London
  • Sony Pictures Imageworks , British Columbia, Canada
  • Rising Sun Pictures, Adelaide, Australia

Who should attend?

Anyone in a creative & innovative field working to put an idea into action, get inspiration from eminent speakers, connect with potential collaborators, the participant in the effective session, and most technical and creative people who are excited by research, science, art, animation, gaming technologies.
The people who will attend for the conference are:
  •  Directors
  •  CEO 
  •  President
  •  Vice-president
  •  Organizations
  •  Associations Heads 
  •  Computer Graphics and Animation Professors
  • VFX Technician
  •  Junior/Senior research fellows from Universities
  •  Post-docs
  •  Students
  •  Members of  association
  •  Eminent Scientists from computer Science
  •  Directors of companies

The above mentioned specified people working in the arena of computer graphics and animations in the field of:

 

 

Scientific Sessions

Track 1: Graphics:

Graphics name itself says that making Visual presentations of data using computer, and displayed on the Output device (monitor) of a computer. This is a method for digitally synthesizing and manipulating visual content. It is abbreviated as CG, sometimes referred to as computer-generated imagery (CGI). By using Graphics we can create or develop data and imagination in the particular field. Computer graphic technology is  very useful in making  movies, video games,catalog designs and other commercial arts. We can also make art from Graphics. This technology include user interface design, sprite graphics, vector graphics, 3D Modeling, shaders, GPU design, implicit surface Visualization with ray tracing, and computer vision and other  technologies.

Graphic Design | Computational Photography | Graphic Design | Design | 2D Geometric Model

Track 2: 3D Animation:

For generating animated images, the process we use is 3D Animation. 3D Animation is nothing but creating the “illusion of movement” using a series of still images. Modern Computer Animation usually uses 3D Computer Graphics, although 2D computer graphics are also used for stylistic, low bandwidth, and faster real-time renderings.

The best animation techniques are Traditional Animation (frame by frame),Keyframing, Procedural, Behavioral, Performance Based (Motion Capture), Physically Based (Dynamics), Key Framing, & Morphing.

VFX (Visual Effects) is used in film making. This is a process by which imagery is created or manipulated outside the context of a live action. Visual effectshttps://graphics-animation.euroscicon.com/events-list/vfx-technology to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film

3D Printing is a process used to create a three-dimensional object.To create an object in 3D printing, layers of material are formed under computer control. 3D printing allows us to produce complex shapes using less material than traditional manufacturing methods. A 3D model is created from the ground up with 3D Modeling software. Jewellery, dental and medical industries, industrial design, architecture, engineering and construction, geographic information systems,  automotive, aerospace, education,  civil engineering, and many others sectors are using 3D Printing technology

 

3D Web Technology was an idea to  display and navigate Web sites using 3D. WebGL (Web Graphics Library) is a JavaScript API for rendering 3D graphics within any compatible web browser without the use of plug-ins.

With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content.

3D Web Technology Conferences | WebGL Meetings |3D Gaming Expo | Web Simulation Events | 3D Designers Meets

Track 6: Imaging and Image Processing:

Image Processing is a method to convert an image into digital form and execute the operations on it to get the useful information from it.  Image processing does typically involve filtering or enhancing an image using various types of functions in addition to other techniques to extract information from the images.

Digital Image Processing transfers out automatic processing, administration and explanation of such visual information and it carries important role in daily life, as well as in a wide variety of disciplines and fields in science, technology, with applications such as photography, robotics, remote sensing, television, medical diagnosis and industrial inspection.

 

Human-Computer Interaction  is a study of the design, evaluation, implementation and use of interactive systems.  It mainly focused on the interfaces between people (users) and computers.

The Association for Computing Machinery (ACM) defines human-computer interaction as "a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them".

The Large  Scale Computing, Networked Computing, Personal Computing,   Mobile Computing, Virtual  Reality and  Augmented Reality paradigms ,  Collaborative Environments were analyzed  with  the 5W+H heuristic process.

The who, what, where, why, and how (5W+H) heuristic is a procedure that can be used to define and analyze existing interaction paradigms and spaces and explore the elements and objects with which the user interacts.

 The heuristic has three components: 

The What/How : This is used to understand the physical and virtual interface components. For example, I/O devices, windows, icons, etc.

Where/When: This is related to physical environment.  It looks at the differences between office, portable, wearable systems.

Who/Why: This looks at the types of tasks and skill sets required.

Basic Principles of HCI :

1. Requirements Analysis

2. Conceptual Proposal

3. Prototyping

4. Development

5. Launch and Housekeeping

Human Computer Interaction is  now aggregates a collection of semi-autonomous fields of research and practice in human-centered informatics.

 
Track 8: Virtual Reality:

Virtual reality is a realistic experience that creates by computer. The present VR technology uses virtual reality headsets or multi-projected environments. To create realistic images and sounds, we use both multi projected environment with physical environment. This virtual reality effect is produced by VR headsets be made up of of a head-mounted display with a small screen in front of the eyes. We can also create the virtual reality effect through specially designed rooms with multiple large screens. 

 
Track 9: Cinematography:

Cinematography also called Direction of Photography and it  is the art of motion-picture photography by recording by means of an image sensor. With an electronic image-sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a video file for subsequent display or processing. Cinematography finds uses in many fields of science and business as well as for entertainment purposes and mass communication.

 

Computer vision means how the computers can be made for gaining high-level understanding from digital images or videos. It seeks to automate tasks that the human visual system can do. "Computer vision is concerned with the automatic extraction, analysis and understanding of useful information from a single image or a sequence of images. It involves the development of a theoretical and algorithmic basis to achieve automatic visual understanding.  Artificial systems that abstract information from images from  video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner is called  AI . As a technological discipline, computer vision seeks to apply its theories and models for the construction of computer vision systems.In computer science AI research is defined as the study of "intelligent agents”. Intelligent agents mean any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals.

Track 11:Computer Aided Design:

CAD (computer-aided design)is the process of design with the support of a CAD system.CAD software is used by architects, engineers, artists, and others to create drawings or technical illustrations. CAD software can be used to create two-dimensional (2-D) drawings or three-dimensional (3-D) models.

The greatest advantage of using CAD is increase in productivity, ability to store large amount of infomation and enabling designs analysis in various angles, sizes, and cross-sections.

 

Track 12: Industry Of Animation:

Animation is not only for entertainment it’s also used in educational videos and promotions both on TV, internet and it can also be used in the research and development to create simulations.

The field offers good careers. one can choose to specialize & work in any of the following segments of the industry:

  • 3d Animation
  • 2d Animation
  • Web Designing
  • Vfx (Visual effects)
  • Broadcast
  • Multimedia
  • Digital Marketing

Day by day, Computer Animation usage is increasing in video games, and movies and in other fields also. United States, Japan, Canada, France, Britain and Germany are the main major markets of the Animation Industry.

Track 13: Game Design:

Mobile gaming is a rising market right now, and everyone wants to dive in and grab the market. Applying design and aesthetics to create a game is Game Design. This can be used  for entertainment or for educational. Video games are a $30 billion industry in the U.S., because people play games on their mobile phones, according to Reuters. Game designers are major part of a complete team of designers and developers that synchronize the complex task of creating a new video game.

 
Track 14: Modeling:

Modeling is the process of developing a mathematical representation of any surface of an object in three dimensions using specialized software.This transition is made possible through a process called "Modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of Modeling.

Track 15: Simulation:

Computer Simulations reproduce the behavior of a system using a mathematical model. We use Computer Simulation for the mathematical Modeling of many natural systems in physics, chemistry and biology, human systems in economics, psychology, social science, and engineering. Computer Simulations are nothing but the  computer programs and they might be either small and it will run instantly on small devices, or large programs that run for hours or days on network-based groups of computers.

Computer Simulations are used in various practical contexts, such as:

  1. Weather forecasting
  2. Simulation of electrical circuits
  3. Imulation of other computers is emulation.
  4. Design of complex systems such as aircraft and also logistics systems.
  5. Robot simulators for the design of robots and robot control algorithms
  6. Modeling car crashes to test safety mechanisms in new vehicle models.
  7. Design of industrial processes, such as chemical processing plants
 

Track 16:  Gamification and Social Game Mechanics:

Gamification used by companies in order to gather big data or change user behaviour.Gamified applications are different from games because it has an other purpose like cleaning or collecting data. Gamification is a recent trend in marketing and user experience design. Gamification has several applications in the domain of marketing. Certain companies are applying gamification techniques to engage customers and reward them in return. Brands find this a very useful platform as many people like playing games.

Gamification is about amplifying the effect of an existing, core experience by applying the motivational techniques that make games so engaging.

Social games are built on a social media platform like Facebook or Google+.They  are designed to engage the player’s social network of friends.

Track 17: Rendering:

Rendering is also called as image synthesis and it is the automatic process of creating  a photorealistic or non-photorealistic image by using  2D or 3D model by means of computer programs. Rendering is also used to describe the process of calculating effects in a video editing file to produce final video output. Pre-rendering is a process  used for movie creation, while real-time rendering is often done for 3D video games which rely on the use of graphics cards with 3D hardware accelerators.

Track 18: Visualization:

We can make images, diagrams, or animations to communicate a message by using Visualization. Education, engineering, interactive multimedia, medicine, etc  are the main areas where Visualization application is mostly used.

Applications of visualization:

There are some applications of visualization.

Scientific visualization : Scientific visualization is the  most important section of visualization and it is the transformation or representation of data from simulations or experiments.

Information visualization : In this section, we concentrates on the use of computer- supported tools to explore large amount of abstract data.

Educational visualization : This is used to teach any topic which is difficult to understand. Educational visualization is using a simulation to create an image of something so it will make easy to teach.

Knowledge visualization :  knowledge visualization is used on transferring insights and creating new knowledge in groups where as information visualization concentrates on the use of computer-supported tools to derive new insights.

Product visualization : Product visualization involves visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products.

Visual communication : visual communication is a idea of displaying the information through the visuals.

Visual analytics : The science of analytical reasoning supported by the interactive visual interface is called Visual analytics.

 

Track 19: Digital Arts:

Digital art is an preparation which uses digital technology as an important part of the creative  process. The techniques of digital art are used widely by the mainstream media in advertisements, and by film-makers to produce visual effects. Digital art can be purely computer-generated or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet.

 
Track 20: 3D Sculpting:

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.Sculpting is primarily used in high poly organic modeling.

 

 

Graphics Animation Market Overview

Since Graphics Animaiton  industry was established in the late 1970s, It has been a growth industry. The computer graphics hardware market was worth $105 billion in 2014 and is expected to exceed $129 billion by 2018, with software growing slightly faster than hardware.
Programmers, artists, scientists, and designers demand has picked up and so many  new companies arrive in emerging and reborn markets such as augmented reality, virtual reality, and casual games. The arrival of new APIs, and platforms are also stimulating development.
New opportunities are also growing in this stream. Social networks are encouraging people to learn new tools, create content for pleasure, and even look for jobs in the field. 
In terms of verticals, architecture, building and construction vertical has the largest market share in the computer graphics market for the year 2014 and is expected to grow by the year 2019. 
The report shows the 3D animation market size to grow from USD 12.01 Billion in 2017 to USD 21.05 Billion by 2022.Also this field expected to have the highest Compound Annual Growth Rate (CAGR) compared to other expanding verticals such as entertainment and advertising, manufacturing, aerospace and defense, healthcare, academia and education, automotive and others.
 The animation software market is expected to exhibit high growth with development of animation computers and  imaging software.It holds the largest market share in the technology segment, as 3D modelling  is the most important stage for developing a 3D animation project. The 3D animation is mostly used in films, gaming and other  documentaries.
 
1. Computer graphics market (billion dollars), 2012 to 2021:
  • The chart shows us the global vedio game market in social and casual gaming from 2012 to 2021.

2. Computer graphic audience and participants:

  • The above pie chart represents the Computer graphic audience and participants in the world wide.
  •  Amoung all the above mentioned participants., Researchers, students, academicians  and animators  are playing a wide role.

 3. Gaming software revenue by platform, 2014- 2020:


4. Visual computing market size (million dollars), 2013 to 2020: 

   

  •  Visual computing interacts with the disciplines of computer science such as Image Processing, Computer Graphics, Visualization, video processing, and augmented and virtual reality.
  •  Computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.

5. Global vedio game market growth, 2014 to 2018:

  • The above chart shows the growth of the vedio game market from the years 2014 to 2016.

 

Top animation companies in London, Uk:
 
1. Seed Animation Studio - London UK
2. Blue Zoo Animation Studio
3. Jellyfish Pictures Ltd
4. Mummu Animation Studio
5. Passion Animation Studios
6. Smart Party
7.STUDIO AKA
8.Sliced Bread Animation
9.Imaginar Ltd
10.Jellyfish Animation Ltd
 
 
Top game companies in London, Uk:
1. Stoke & Dagger
2. Maverick Media
3. Fan Studio Mobile Game App Development UK
4. Headstrong Games
5. Gamesys
6. Preloaded
7. Mediatonic
8. Curve Digital
9. Splash Damage
10. The Exchange UK

Learn More

Top universities in London:

Graphics institutes in UK:

Top computer science universities of Asia:

Asia’s  top computer graphics and animation universities:

Computer graphics and animations universities in Europe:

Top Graphics and Animations Societies:

Global Key Players in  computer graphics:

Top animation companies in London, Uk:

Top game companies in London, Uk:

Top computer graphics Manufacturers:

Famous Graphic Design companies world wide:  

 

Media Partners/Collaborator

A huge thanks to all our amazing partners. We couldn’t have a conference without you!

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Sponsors/Exhibitors

A huge thanks to all our amazing partners. We couldn’t have a conference without you!